Tekstit

Näytetään blogitekstit, joiden ajankohta on joulukuu, 2020.

e-learning games and games in general

 Natasha Skult, CEO, MiTale, E-learning games Firstly, all people experience media differently, even in movies that are a linear experience, everything about us makes it a different experience. There's a reason someone might love a movie you thought was horribly made, or hating a movie that was a critical success. That was just an example for me to understand this better. So it's good to get feedback, as what you perceive as good may be not so pleasant to other people. Images stay in our mind longer than other mediums, so utilizing symbolisms and visual storytelling is great in games. E-learning E-learning is not about removing the teacher, but rather give them tools and making teaching easier. Working on learning games it should be collaborating with the teacher, so the game developers understand what is most effective and teachers can learn about games.  Premium generally works better than free to play for school games. Specially to school children, parents don't want kid...

Own business

Today's lecturer was Natasha Skult Ceo & Creative of MiTale,  www.natashaskult.com "serious games" education For example JumpStart games , that have educational games for kids, or simulation learning for different occupations healthcare and wellbeing For example Goodlife big brands businesses What does it require to gamify a product? teamwork Having a good team will help with your product, people with varied skills and backgrounds. It's good to be on the same page, but your team shouldn't be just yes men.   expertise from various disciplines The process is about learning yourself that it's good to understand that you don't know everything. Having help from experts and professionals is a good thing and will help making your game. If you're going to teach math's to children, using the expertise of a math teacher will help with the teaching process. listening  Listening your team, listening the experts, listening the client, communication is the k...